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Besides Tsukuda, the legendary Shoji Kawamori of Macross fame was in charge of the game’s mechanical designs and Yusuke Kozaki, most recognized for his work on No More Heroes and Fire Emblem Awakening, was handling its character designs. Observant eyes noticed that it had a killer cast working on it. I don’t think it was the wrong decision looking at it from the bigger picture, though it’s easy to see how fans of Armored Core feel underserved and frankly, abandoned.įirst unveiled as a surprise announcement leading the E3 2018 Nintendo Direct, Daemon X Machina immediately gave off a strong impression to mecha fans around the world. After the lukewarm response to Armored Core V and Verdict Day coupled with the rapidly rising success of Dark Souls, FromSoftware shifted their focus to developing more Dark Souls sequels along with Bloodborne, Sekiro: Shadows Die Twice, and now Elden Ring. Despite what element distinguishes it to fans, there’s undeniably a X-factor that Armored Core possesses to separate itself from the rest.Įven though Armored Core: Verdict Day released six years ago, most fans look to Armored Core: For Answer as the one they were most fond of and that’s now eleven years old. There’s a certain look and feel to Armored Core that tingles the sixth senses of fans when they lay eyes on a new mech game that heavily resembles it perhaps it’s the chunky sound effects, the somewhat fittingly stiff movements, or the busy UI that looks like a nightmare for spectators but perfect for players. Producer Kenichiro Tsukuda, now at Marvelous First Studio, is a well-known veteran of it producing past entries including Armored Core 2, Armored Core 3, and Silent Line: Armored Core. One of the neat things about Daemon X Machina is its fully customizable HUD any part of it can be rearranged, resized, or even turned off.ĭaemon X Machina is not trying to hide that it’s a spiritual successor to the Armored Core series.